Angry Video Game Nerd Wiki
"Remember the Nintendo Wiiiiii?"
—Old man Angry Video Game Nerd shortly before his death


Video game console
Seventh generation
Release date
December 2, 2006
November 19, 2006
(North America)
December 8, 2006
December 7, 2006
Units sold
Worldwide: 101.63 million (as of December 31, 2013)
12 cm Wii Optical Disc 8 cm Nintendo GameCube Game Disc
IBM PowerPC "Broadway"
Wii U

The Wii is a game console made by Nintendo. It is a seventh-generation console and the successor to the Nintendo GameCube. It was released in Japan on December 2, 2006 and North American on November 19, 2006. Although discontinued in Japan on October 20, 2013, it is still being manufactured in North America. the Wii Salute video, the Nerd proclaimed his allegiance to Nintendo, and thus his support for the Wii. He also toasted Rolling Rock to it.

The Wii also makes an appearance in the episode An Angry Nerd Christmas Carol. While on the review, He briefly plays The Legend of Zelda: Twilight Princess in the Game Glitches episode.


On September 14, 2006 Nintendo announced release information for Japan, North and South America, Oceania, Asia and Europe including dates, prices, and projected unit-distribution figures. It was announced that the majority of the 2006 shipments would be allotted to the Americas, and 33 titles would be available at its launch. The Wii was launched in the United States on November 19, 2006 for $249.99, and was later launched in the United Kingdom on December 8, 2006 for £179. The United Kingdom experienced a widespread shortage of Wii units in many High-Street and online stores, and was unable to fulfill all pre-orders at its release. The Wii was launched in South Korea on April 26, 2008 and Taiwan on July 12.

Wii Remote[]

The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs in the Sensor Bar. This design allows users to control the game with physical gestures as well as button-presses. The controller connects to the console using Bluetooth with an approximate 30 ft (9.1 m) range, and features rumble and an internal speaker. The Wii Remote can connect to expansion devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping (or throwing) the Wii Remote. Nintendo has since offered a stronger strap and the Wii Remote Jacket to provide extra grip and protection. The Wii MotionPlus is another accessory that connects to the Wii Remote to supplement the accelerometer and sensor-bar capabilities, enabling actions to appear on the screen in real time. Further augmenting the remote's capabilities is the Wii Vitality Sensor, a fingertip pulse oximeter sensor that connects through the Wii Remote.

Technical problems[]

The first Wii system software update (via WiiConnect24) caused a small number of launch units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data) or exchange them for free replacements.

With the release of dual-layer Wii Optical Discs, Nintendo of America stated that some Wii systems may have difficulty reading the high-density software (due to a contaminated laser lens). Nintendo offers retail lens-cleaning kits and free console repairs for owners who experience this issue.

The Wii Remote can lose track of the Wii system it has been set to, requiring that it be reset and resynchronized. Nintendo's support website provides instructions for this process and troubleshooting related issues.

Backward compatibility[]

Wii consoles with the original design are backward-compatible with all Nintendo GameCube software, Nintendo GameCube Memory Cards and controllers. Software compatibility is achieved by the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller sockets and two Memory Card slots (concealed by removable flip-open panels). The console retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as with the GameCube; however, this feature can only be accessed on select GameCube titles which previously utilized it. South Korean units lack GameCube backward compatibility. Redesigned "Family Edition" Wiis and the Wii Mini are not backwards compatible.

A Wii console running a GameCube disc is restricted to GameCube functionality. A GameCube controller is required to play GameCube titles; neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save game progress and content, since the Wii internal flash memory will not save GameCube games.

Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, since the console lacks serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter. The Wii uses a proprietary port for video output, and is incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.